A1: Wow quite long but never mind. Now, back to the netting. On the North and South end of the netting you will find a Seaseeker, which should be eliminated, but be careful not to hit the net because it is electrified and will hurt you. Hitting the net will also trigger an alarm and alert the people in the cove to your presence. Once you have destroyed both Seaseekers, you should notice the power junction box on each pole at opposite ends of the netting. Use your Bite and Hold maneuver to grab each pole and pull them away from the net.If you do this successfully, you will disconnect the power from the net and be able to break through undetected. I find it easier to swim parallel to the net when I try to grab the poles, this way I am less likely hit the net with the pole or swim into it myself and trigger the alarm.
If you DO NOT set off the alarm, you can then tear through the netting by using your charge attack, and you will receive the instructions to "Sneak up on the swimmers," or if you DO SET OFF the alarm, the Party-goers will be alerted and you will be told to kill as many swimmers as you can before they can get to shore. If you can kill the swimmers without being detected or letting any make it to shore, you will not get the objective to "Destroy the Party-goers' boats."
If you either set off the alarm, or are detected by the swimmers, you will receive a new objective to "Destroy the Party-goers' boats." The boats will appear on your sonar as red circles (main objective) so you can tell which boats NEED to be destroyed. Among the party boats you will also encounter a new adversary, heavier style Police boats with armed officers who will shoot at you. If you keep moving and try to use stronger attacks like Charge Attack or charged Tail Whip, you should be able to take the boats out without too much trouble. If your health gets low, just turn on "Shark Vision" and grab something to eat, or grab a person off a boat just stay deep and keep moving.
When all the party boats are destroyed you will see a small cut scene, or if you kill all the swimmers without being detected, you will get the same cut scene a little sooner. A truck with some men drives up onto a bridge and they begin dropping barrels into the cove. Then, the men then shoot the barrels and they explode. You will be shown a refinery draining toxic waste into the water, and you are then told to destroy The Refinery.
At this time, it would be a good idea to start grabbing your collectibles from this area, because once you destroy The Refinery, this level will be over. As you conduct your search, or follow this walkthrough, just be careful of boats with armed men and watch out for the exploding barrels when you get close to the bridge area. There are also a few Seaseekers around so just keep alert.
Assuming you did not grab them as you saw them, follow these steps to get all of your remaining items from this level. Return to the netting in the West end where you began this level.
As you travel Southeast from the net, look inside the depression at the bottom of the water for License Plate 1145. If you didn't destroy it yet, there will be a Seaseeker in this area. East from here, past the sunken row-boat wreck, inside another small pit, is License Plate 1245. Now return to the sunken row-boat. Turn South and look for License Plate 1345 in yet another small pit-like area. Head toward the East and approach the shore. Follow along the shore (keeping the shore on your right-hand side and proceed until you see License Plate 1445 to the left of the broken row-boat on the shore. Go East, keeping the shore on your right, and you will find Tin Can 24 along the bottom. From this spot, turn Northwest and you should be able to see the glow of Tin Can 34 on the bottom, far ahead in the distance. You should now head in the direction of the green "Point of Interest." This is where the explosive barrels are being thrown into the cove from a bridge. In addition to the exploding barrels, there will be a Seaseeker near the base of the bridge, as well as some very irritated sharks. Take out the Seaseeker while avoiding the explosives, then swim under the bridge and get License Plate 1545 from the small alcove that is behind the bridge. Be alert, because of the tight space it can be diffi-cult to maneuver JAWS and for some reason the other sharks seem to attack inside this area, even after destroying the nearby Seaseeker. JAWS's size makes it hard to attack or defend yourself while in this alcove. If you forget to take out the Seaseeker first, then the shark attacks will be more intense. Once you have the Plate, swim out from under the bridge and get Tin Can 44 (1,500 points, and also unlocks a movie clip) from the base of the bridge support on your right. For the last item, continue along the shore as before, keeping the shoreline on your right and you will come to the toxic runoff from The Refinery. Avoid the spotlight or the guard in the tower, and the guard on the dock will shoot at you. Ywill find a Human Skeleton (3,000 points) at the base of the pier.
Now, with everything collected from this level, you can destroy The Refinery and get out of here. I would first kill the guard on the dock while you are here, so he won't bother you later. It is very difficult, but with a perfect Charge Attack jump, it is possible to sometimes knock the other guard out of the tower, but I've only pulled this off like 3 out of 9 tries. (Being able to do this is most likely related to where you've added your upgrade points. As I was working on this guide, I did a lot of testing and did not really pay attention to what upgrades I had bought each time I went through the level.) If you want some destruction points,you can bust up the pier, docks, and nearby boat.Next comes the fun part...you need to return to the bridge where the men were dropping the explosive barrels, this is marked by the green mark on your sonar. What you need to do, is wait for one set of barrels to explode, then quickly swim up and use your Bite and Hold (press and hold "R1") to grab one of the unexploded barrels. Make sure to hold "R1" so you don't loose the barrel, and take it back to the toxic runoff from The Refinery. Try to avoid the spotlight if you didn't get the man in the tower, swim up to the runoff pipe and use "L2" to throw the barrel at the pipe. When done correctly, the barrel will ignite and a chain reaction will destroy The Refinery. If you miss, go back for another barrel and keep trying until The Refinery is toast. As you attempt this, it is possible that more rafts or Police boats may appear...just be alert.
As the Refinery explodes, the tide rises and you swim off into the night as another level ends... |